![]() ![]() It is below the bottom piece in the image above, which looks more or less like the tutorial example.Īnd this is what it looks like with a patterned shader applied. Everything looks about the same, except that the front piece is distorted. The front and back are about the same shape. When I apply a shader with patterns, the shader patterns distort consistent with what I see in the Unfold window in Hexagon, but not consistent with what the UV shows in DAZ or in the Hexagon worskpace window. When you Import it into Hexagon, rename the object in the Scene tree, go to the Material tab, give it a colour (light grey is good). It is only when I unfold it in Hexagon that I see the distortion. In the Hexagon modeling window and in DAZ with Wire Texture Shaded selected in the viewport settings, the UV looks fine. No matter what I do, the front panel of the bikini is distorted in the UV. I'm running through The Digital Tailor/Fugazi's Hexagon tutorialĪnd I'm having difficulty with creating the UV mesh. ![]()
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